Mike Nguyen

Animator.

Blog: https://rainplace.net

Links to this node

How to make puppets in Blender

(Puppetry vs. Animation > straight-ahead animation vs. pose-to-pose)

  • It's not just that you use straight-ahead to do fast action and pose-to-pose to do everything else - straight-ahead is really good for conveying physical energy or force. see also: Mike Nguyen - there's a spontaneous quality to good straight-ahead work that is hard to capture in pose-to-pose.